This interior panel from the famous Gundestrup cauldron appears to show a line of seven mail-clad, shield and spear-wielding Celtic warriors advancing in a line from right to left towards a giant warrior who appears to be holding the body of another small warrior over a vessel of some sort. A dog or wolf appears to jump up at his feet. Proceeding from the giant along the upper row, are a line of four finely-arrayed horsemen with elite crested helmets, passing from left to right. Preceding them is a snake. The footsoldiers of the bottom row are followed by three carnyx (boar-headed celtic war-horn) players, whose horns reach up to face the cavalry riding back towards them, and the snake 'flies' above the horn chanters. Separating the rows of footmen and cavlry is a branch from which sprouts foliage or flowers. The metalwork around this is textured, suggesting an aura, a river or a footpath. The 'spears' of the footmen seem to connect with the trunk of the branch.
The silver Gundestrup cauldron was probably a ritual deposit in water, pledged to the gods, as it was discovered in pieces in a Danish bog in 1891. Such deposits were an archaeological feature of Europe's 'Atlantic Bronze Age' which were influential upon the Celtic Iron Age cultures of north and central Europe. The organised style of the warriors, their mail suits and war trumpets seem date the cauldron between the 3rdC BCE and the 1stC CE during which time there were broad military and cultural interactions between Celtic tribes of Gaul and those of south and central Europe, explaining the artistic styles (and that of the armour) depicted on the cauldron: In fact, some design elements on the cauldron are so similar to those on objects found in the 'Letnica Hoard' (Bulgaria) to suggest a Gallo-Thracian origin for at least some of the panels. The cauldron shows aspects of both military and spiritual ideas of the afterlife which commentators typically associate with Celtic Iron Age culture.
Our 'warrior' panel shows some key features of a warfare-oriented view of reincarnation:
These are 'ordinary' footsoldiers kitted uniformly for war with shields, spears and chainmail vests. There are seven armed men and three carnyx players. The last of the armed men carries no shield, and may be a youth, as he stands below the topmost 'sprout' of the tree-like design above their heads. They are clearly marching into battle, towards the dog/wolf and the giant figure with his cauldron, who appears to be placing one in or pulling one out of the cauldron. The soldiers are marching in the direction of the roots of the aforementioned tree design. Interestingly, it can be seen that their chainmail hauberks finish at the knee, below which they appear to wear hose and rawhide sandals on their feet, similar to those still in use in Ireland and the Isle of Man into the 19thC.
The giant warrior and his 'cauldron':
The giant warrior's cauldron or vessel appears to be a metaphor for some kind of rebirth promised to the valiant footsoldiers, as proceeding from it in the opposite direction to them are a line of mounted knights with fabulous helmets. The womb-like metaphor for the cauldron as a symbol for rebirth is found in the 'Second Branch' of the medieval Welsh epic tales known as Mabinogion in which the giant, Brân, owns a cauldron which revives the dead. In the case of the Gundestrup cauldron, two things appear to be emerging from this giant's cauldron – glorified warriors and a tree. This has echoes of the Yggdrasil tree mentioned in the 12thC Icelandic accounts of Scandinavian pagan legends: at the base of Yggdrasil were a number of wells from which the lives and fates of men flowed. At the base of the tree, gnawing animals and serpents were found: aspects of the ancient empirical idea of regeneration through putrefaction: these are also represented on the Gundestrup cauldron by the snake and the dog. The message of the panel is that the masculine god of the Otherworld (here portrayed also as a warrior, therefore a 'colleague) promises regeneration to those who glorify themselves in battle, and the new existence may have greater glory, represented by:
The four knights:
Proceeding from the apparent god and his cauldron are four mounted men (knights), remarkable for their elaborate crested helmets. The horses and more beautiful helmets mark them out as part of the warrior elite, and the implication of their appearance in the panel is that valiant footsoldiers might become so great – either through death or attainment. It is notable that there are only four knights, compared to the eight warriors going towards the cauldron (including the man held by the 'god'). Assuming that all of the soldiers on the lower row were looking forward to death in battle, then the panel suggests only four of these seem to have achieved a more glorious reincarnation! This again links to the Norse accounts of beliefs about death of warriors in battle which suggest that only half of the slain went with Odinn to Valhöll. Another interesting concordance.
So what of the other four warriors – what might the panel say about these? We are left with two interesting possibilities:
The first is represented by the animals in the image: first of these are the cavalrymen's horses, which would bring the number of sentient beings up to eight in the top row. The other is the ravenous dog or wolf, who like the crows and carrion birds depicted elsewhere on the cauldron would be features of any battlefield. The folklore of hosts of the restless dead remaining in Atlantic Europe after the Iron Age seems to have relevance here: the Sluagh Sidhe of the Gaelic world, and the 'Wild Hunt' of the Germanic world in particular. It may be that the souls of the unglorified were believed to have been incarnated in the form of the animals who haunt battlefields and the margins of human habitation: the corvidae (crows), vultures, wolves, dogs and foxes. By consuming the flesh of the glorious and providing good deeds in the form of omens and warnings, they might find themselves given a better incarnation in the next life, as well as speeding the recovery of the battlefield etc.
The second possibility of reincarnation is represented by the tree – the ancient metaphor for human generations: 'root, branch and seed'. The panel's design with the tree apparently growing from it suggests the dead are fertilising the regrowth of future generations, perhaps implying the reincarnation of less worthy footsoldiers as humans, ready for another 'go' at attaining greater glory. My feeling, based on the residual folklore and traditions of Europe, is that the truth probably lies somewhere between these two suggestions. The transmigration of souls (described by Roman authors as a central tenet of Gallic/Celtic faith) might lead to a number of outcomes, based variously upon the achievements of individuals in this life: a glorious afterlife, reincarnation as a human, or even a cavalryman's horse, or as a restless ravening creature who plays an important role in the regeneration processes of nature, and who might offer auguries to the living. The calls of ravens and crows, the flight-patterns of birds and the calls and shouts of canines and horses, were all recorded as potential sources of augury in ancient Europe until at least the middle ages.
The snake and the Carnyxes:
The snake has been a symbol of reincarnation for a very long time, based upon their continuous unblinking stare, their shedding their skins, their love of chthonic lairs from which they emerge into daylight, and from their ancient philosophical (morphological) classification along with worms, larvae and maggots as part of natural putrefaction and regenerative processes of nature. The snake is also notable for the visceral, terrifying/transfixing ability it has over its prey, bringing us here to discuss the Carnyx, above which the snake is positioned in the panel. The was the war-trumpet par-excellence of the Celts, whose terrifying cacophonic honking seemed designed to evoke the enraged squeals and bellows of an attacking boar, stag or bull, augmenting the terrifying transfixing effect of soldiers' war-cries upon an enemy. The horn was apparently a potent weapon in itself, designed – like the gaze of the snake – to sap the morale of the enemy.
This panel appears to show imagery promising soldiers reincarnation in battle. Their deaths are being 'inverted' into a renewed, more glorious life, and the cauldron and tree act as a central metaphor of regrowth from the well of life, with the dog and snake representing the earthly and allegorical forms of this natural process.