Concordance in Norse/Germanic and Irish mythology

Pagan mythology evolves in response to the environment which gave birth to it, so it is perhaps unsurprising that mythology along Europe’s Atlantic climes should share much in the way of similarity. In this post, I seek to discuss some of these

Odinn and Manannan:

Legends about Odinn and Manannan demonstrate a number of obvious correlations. They are both wise. They are well-travelled. The look after the souls of those who have passed on. They are rulers of the Otherworld. They possess magical abilities and magical artifacts, which they donate to heroes in stories. They can change their appearance and are shapeshifters. They both ride a magical horse.

Odinn (whose German name Woden means madman) appears to have suffered from episodic bouts of madness or wondering, and although madness is not an explicit theme with Manannan, travel and wondering appears to be. The fact that Manannan appears to have been somewhat conflated with Merlin (who Geoffrey of Monmouth made explicitly unhinged) is of particular interest. He is described as ‘Melinus’ by Geoffrey’s euhemerist colleague-at-arms Jocelyn of Furness, and is also called ‘Merlin’ by early 18thC author George Waldron. Other famously mad tree-dwellers from Irish myth include king ‘Suibne Geilt‘, and from the Fenian mythology the interestingly love-mad Diarmuid Ui Duibne (finally caught hiding in a tree). Diarmuid is paralleled by another Fenian myth with a character who loves Fionn’s intended woman and ‘takes flight’, called Derg Corra . He, like Diarmuid is hunted down by Fionn using his (‘Odinnic’) divinatory power and finally discovered hiding in a tree, seemingly out of his mind. The Eddas refer to Odinn hanging himself from the world tree in order to get divine knowledge, which is a theme linking Fionn to another character from Germanic mythology:

Sigurd and Fionn:

The motif of the dwarf-mentor and the killing and cooking of an otherworld creature is familiar to both the Irish story known as ‘The Boyhood Deeds of Fionn’ (Irish: Macgnímartha Finn) and the poetic Edda narrative known as the Völsungasaga. In the saga version, Sigurd kills the dragon Fafnir and gains understanding of the language of birds when he inadvertently licks his finger while roasting Fafnir’s heart for the dwarf Regin who desires this knowledge. In the Fenian version, of course, Fionn is cooking the Salmon of Wisdom for the dwarf-druid Finnegas when he does the same. Both of these tales may represent a narrative theme popular in their day as both written texts have been located to the 12th/13thC, but then again – they may be from an older oral tradition!

Finn, Cuchullain and Thor:

Thor and his battles against giants and monsters are one of the key hero-myths of the Icelandic Eddas. Like the ancient Greek figure of Heracles, he transcends what is normally acheivable in his fight against the forces of chaos. The same role is represented in Irish mythology by the ‘larger than life’ heros Cuchullain and Fionn mac Cumhaill, although when compared to the Eddas and Greek myths, the overt ‘sacred’ nature of their narrative importance has been obscured by christianisation of their stories.

Wayland, Chullain and the Gobban Saor:

The ‘hero-smith’ narrative is widespread throughout Irish mythology and placenames, yet the legends have suffered (like those of the Cailleach) from significant demotion or erasure during the inscription of the traditional narrative tales of the pagan world. This makes them all the more intriguing! A similar problem seems to exist with the Wayland legends, in fact.

Magical wells returning water from the Otherworld:

The Icelandic Prose Edda and the Irish Dindshenchas texts from the middle ages both contain explicit references to the mysterious flow of rivers to and from the Otherworld. In the Eddaic version (Snorra Edda), the ‘Otherworld’ source of waters is from the antlers of the stag Eikthyrnir who stands over Valhalla, and whose streams flow down to the bottom of the tree into the well Hvergelmir which is the source of all the world’s rivers and nourishes the roots of the tree. In the Irish sources, the Otherworld streams flow back into secret wells in fairy mounds, emerging as the springs originating the Rivers Boyne and Shannon, which themselves flow into the ‘world-river’ which laps on the shores of the Blessed Isles. As well as being an aquatic analogy, these appear to be describing the ancient belief in the transmigration of souls! This is an important aspect of the ancient Atlantic religion.

Mystical Trees:

The Yggdrasil is the great ‘world-tree’ of Icelandic Eddaic mythology, which was based on the ancestral beliefs of the Danes, Swedes, Norwegians etc who settled in Iceland before the advent of Christianity in the Scandinavian world. It represents an abstract effigy of the idea of human generations, and nourishing rivers  – roots, trunk, branches and leaves. It also acts as an abode for the metaphorical animals representing this kind of fertility, who are strongly associated with regeneration and rivers by their appearance: stags (with their branching antlers) and serpents (whose bodies mimic the appearance of rivers and who shed their skins and are ‘reborn’). Ireland, being ‘freed’ of serpents by St Patrick, naturally also has a number of serpent legends that deal with the pre-Christian era and during the period of Christianisation, but the imagery of the tree and the river was and is important. The tendency of trees to both depict the shape of and attract lightning, no doubt explains their link to ‘thunder gods’ such as Donar/Thunor/Thor and Roman deities such as Jupiter.

A large number of ‘fairy hills’, stone circles and ‘holy wells’ in Ireland seems to be associated with an ancient thorn tree. The Rowan also has great importance in the Gaelic world (particularly Scotland and the Isle of Man) and one is featured in the Fenian myths as being a sacred possession of a giant called Searbhan in the Tóraigheacht Dhiarmada agus Ghráinne.

Ireland – like the Germanic regions pillaged by the tree-felling St Boniface – has an history of special trees, and their demise was detailed in the medieval texts. These may be figurative or actual – the truth is (as with the Boniface account) unclear. The great tree at  Maigh Adhair was recorded in the Irish annals as a sacred tree associated with the inauguration of Munster clan chiefs: Brian Bóruma and his relatives, in particular. There were others besides, including Bile Tortan, Craeb Daithi and Bile Uisneg,many of which were (like Yggdrasil) ashes…

 

 

Óðinn,Vili and Vé – Aesir, Elf and Vanir?

Óðinn, Vili and Vé are the three brothers who created the world from the body of the primordial giant Ymir in the Poetic and Prose Edda stories from 13thC Iceland – largely believed to represent the mythology and religious beliefs of the Norse/Scandinavian pagan world.

Óðinn is instantly recognisable from his multiple myths and position as the supreme Norse pagan god, yet the brothers Vili and Vé seem on superficial inspection to have few attestable roles in the old religious continuum. This, however, may not be the full picture: Firstly the ‘V’ names have an interesting link to the name of the other group of Norse gods, known as the Vanir. The Vanir may be older gods, particularly if the reference of the 1stC CE Roman historian Tacitus to a god(dess) called ‘Nerthus’ (Njörðr or Jörð) and a ‘Tribe of Ingvi’ is anything to go by… In addition the ‘Celtic’ god known as Belenos/Belinus/Bel may have a similar relationship through the linguistic transformation that occurs between ‘b’ and ‘v’‘Vili’ becomes ‘Bili’, which seems very close to ‘Beli’: The character of Baldr might also be closely related.

Óðinn’ typically occurs as ‘Woden’ in the more continental Germanic dialects. This makes the triad ‘Woden, Wili, and We’. The name-triad has particular significance as it suggests the name ‘Weland’ – Germanic folklore’s cunning blacksmith.

The apparently ‘triadic’ attestation of Óðinn and his brothers from the Icelandic Edda allows us an interesting opportunity to examine some lost elements of the puzzle of what the Norse gods were originally before the differentiations caused through Christianisation and migration of ‘Germanic’ language speakers during the collapse of the late western Roman Empire. In particular, we need to consider the triad as æsir-alfar-vanir, with Óðinn as æsir, Vili (Völundr) as alfar/elf, and Vé (Ingui) as Vanir.

The triadic division of gods and mythological divinities is commonplace in Europe’s ancient pagan traditions. With regard to Norse legend, the gods often travel in triads and in the poetic Edda lay of Völundarkviða, Völundr is travelling with his two brothers. The famous 11thC account of the pagan temple at Gamla Uppsala in Sweden by Adam of Bremen mentions a triad of giant statues – Óðinn, Thor and Freyr. Thor, although one of the Aesir, has a certain similitude with the hammer-weilding blacksmith Völundr, opening up another pathway for analysing how these gods might have evolved from common origins.

The possible link between Thor and Wayland (to use his English name) is beset at the outset with a number of contradictions or contradistinctions. For starters, we have a lot more mythological evidence about Thor, which necessarily skews the comparison somewhat. In Völundarkviða, Wayland is clever and a craftsman; he is wounded and enslaved by an apparently human adversary, against whom he eventually exacts vengeance. Thor, on the other hand is portrayed as less than bright; he is an impulsively bombastic smasher of skulls – in particular those of the ancient and monstrous mythological beings who represent primal chaos. The two therefore seem very different, albeit in a complimentary fashion

In terms of similarity, we have the blacksmith’s hammer. Thor’s Mjölnir is forged by the ‘Sons of Ivaldi’ – dwarves or dark elves, of which I will say more. Although wielded by Thor as a weapon, its use as a subtle forging tool must not go unrecognised. The thought of Thor making things with Mjölnir seems laughable, yet the legendary theme of combat with primal forces is in essence one of mankind forging his survival out of the elements. The development of metalworking during the Bronze Age marked a shift in the archaeological evidence of how humans in Europe started to dispose of their dead – through cremation, underground. The cthonic realms (those of the dwarves and giants) offered up the metals and resources which were to drive radical changes in human technology and spirituality. Thor’s apparent ‘brutishness’ with monsters is in distinction to Wayland’s clever subtlety, but it can be seen that they both represent aspects of the same key idea. Goats are a similar example of exactly the same thing: goats are the most versatile domestic animals, being apparently able to feed on almost anything in order to produce meat and milk. Thor posseses two magical goats in the Edda accounts, said to pull his chariot. Both hammer-wielders are therefore responsible (spiritually) for representing the control of the elements and the creation of excellent things from base matter.

Other similarities between Wayland and Thor are that Wayland is also depicted in Völundarkviða (like Thor) as a fierce warrior and powerful hunter, capable of killing great beasts (he kills and eats a bear, for example). His human captor (a king) is ultimately powerless against him, suggesting a certain god-like power.

Another aspect of ‘Vili’ might possibly be found with the father of the characters referred to in the Snorra Edda book Skáldskaparmál as ‘Sons of Ivaldi’. These are three brothers (dwarves or dark elves) who create the mighty magical artifacts for the gods – a ring for Óðinn, a hammer for Thor and a golden boar for Freyr. The giant Thjazi (Þjazi) whose daughter Skadi marries the Vanir Njord is said to be a son of a giant called Alvaldi/Olvaldi, famous for his vast (cthonic) wealth. Thjazi’s two other brothers are Gangr and Iði, again forming a triad. Interestingly, one of Loki’s sons is called Váli (Gylfaginning) and is transformed into a wolf (symbolic of primal hunger and wildness) by the Aesir in order to kill Loki’s other son Narfi (Njord?) – the gods bind Loki with Narfi’s entrails! Also in Gylfaginning, the following is said of Odin’s sons:

“One is called Ali or Váli, son of Odin and Rindr: he is daring in fights, and a most fortunate marksman.”

Odin’s son Váli was said to have been created and grown up in a day in order to punish Baldr’s killer. The description of the gods in Gylfaginning associates him with the same qualities given to Wayland/Völundr in Völundarkviða – a daring vengeful warrior, and an excellent shot with a bow (one of Völundr’s epithets is ‘weather-eyed archer’). In fact the same is said of the Aesir Ullr – another of Odin’s sons who – like Völundr goes hunting on skis with a bow. ‘Ullr’ can be considered a linguistic transformation of Vllr, which links to both Váli and Völundr. Saxo Grammaticus’ Gesta Danorum names Ullr by the latinized version ‘Ollerus’ and describes him as a wizard who ruled in Odin’s stead during his exile, which fits with the Snorri’s Icelandic Ynglinga Saga account of Vili and Vé who ruled in Odin’s stead while he was away, and took Frigg as their wife.

The other link to Odin is that there are references in Old and Middle English literature (as well as in the sagas) to Wayland’s father – Wade (Norse: Vaði) a name similar to Wotan. He is mentioned by Chaucer (e.g. – Troilus and Criseyde) and allusions are made to his wondrous boat.In the Thidrekssaga (also called Vilkinasaga), he is the son of King Vilkinus, a name redolent of Vili. Wade’s half brother is called Nordian.

The third member of the primal triad with Odin and Vili is Vé, who I suggest represents the Vanir aspect. The word ‘Vé’ way. It is interesting that Snorri mentions in his euhemerised account of the gods in the Ynglingasaga (Heimskringla) that Odin appointed Njord and Freyr to be the chief sacrificial priests among the Aesir, following the Aesir-Vanir war. The Vanir Njord was said by Snorri in this same text to have been the first buried under a burial mound at the temple of Uppsala in Sweden, effectively ending the (bronze age) custom of cremation urn-burial – Snorri was something of an archaeologist as well as an accomplished historian and author! The Vanir goddess Freyja was supposed to have had a hall at a place called Folkvangr which received the souls ?of women (‘half of the dead’), vangr meaning ‘field’ but with connotations of Vé.

The Isle of Man (known in its native tongue as Ellan Vannin) has a village called Glen Vine, which borders a farm called Ballafreer (next to Trollaby) at which there is a field recorded as being called ‘the devil’s field’ in the now lost Ordnance Survey namebooks. The field is – by popular tradition – said to have been cursed by St Patrick so that it might never grow barley for beer and must in Viking times have been a sacred meadow for the growing of barley for the winter ales. The same property (named after Freyr, and historically a church glebe) contains a whitewashed phallic standing stone of a type seen in Norway and Ireland, and the remains of a number of ancient buildings probably dating to the viking era (and before). The Vanir appear to have had a connection to temples and worship and cthonic bounties – as illustrated by this unique Manx example.

The Ynglingasaga account of Vili and Vé ruling while Odin was away from home runs straight into Snorri’s story of the Aesir-Vanir war, without explaining much about why this happened. In fact it occurs immediately after Odin returns to find his wife in bed with Vili and Vé, so we must assume that this is the cause! You may recall that the poetic edda lay, Grímnismál, describes Alfheim as Freyr’s ‘tooth-gift’ (generally thought to mean a teething present), associating Alfar with Vanir.

Grímnismál shares certain similarities with Völundarkviða – principally the capture and torture of a God by a king, and the resulting consequences. The star of the latter poem or lay is none other than Wayland, whereas Odin is the protagonist of Grímnismál. Wayland’s ‘tooth gift’ is somewhat more sinister – he sends his captor and torturer the teeth of his murdered sons as jewelery! As to Freyr (whose ‘tooth gift’ was Alfheim), he is also known as Yngvi-Freyr or Ingui-Freyr and the name ‘Yngvi’ can be considered to mean ‘Son of Vi’ or ‘Son of Vé’, connecting him to the Odinic triad.

Noting the apparent Elf-Vanir relationship hinted at in the sources, it is of further interest that the Ynglinga Saga (and other sources based on the poem Ynglingatal such as in the Gesta Danorum) tells of two euhemerised progenitor-kings of Sweden called Yngvi and Alf. Alf prefers (like the Elf-Prince Wayland) to stay at home, whereas Yngvi is an active fighter and traveller. Consequently, Alf’s wife Bera falls for Yngvi, and the two fall out and kill one another. Again we see echoes of the legend of the Aesir-Vanir war and the theme of kin-strife, and the seemingly-linked Wayland legend blends with that of these euhemerised historical traditions.

The appearance of another character called Bera as the lover of the character Bjorn in the 14thC Icelandic Hrólfs saga kraka is another interesting parallel to Völundarkviða: Bjorn is the son of a king who is often away campaigning. He is in love with a freeman’s only daughter, Bera. The queen (possibly his mother) desires the strong, large handsome young man and demands he has sex with her but he slaps her in disgust and tells her to go. She curses him to assume the shape of a bear, and when the king returns he hunts the bear and the queen has it served up to Bera at a feast. Although superficially dissimilar to Völundarkviða it has a number of interesting parallels: After he and his brothers ‘marry’ the Valkyries who depart after 8 years, his brothers go to hunt for them, but Völundr stays home and takes to hunting in the forest. He kills and eats a bear shortly before he is captured and enslaved by the local King – the (unstated) implication of this tragic tale seems to be that the Bear was his Valkyrie lover. In the Ynglingasaga, Bera was the wife of Alf (=Elf = Völundr). In Hrólfs saga kraka the character Bera (which means ‘bear’) loves the bear, Bjorn.

Bera is a name not lost on scholars of Gaelic folklore, and in this context it also evokes another primal (albeit male) character of the Norse Snorra Edda creation myths: Borr/Bur son of father of Odinn, Vili and Vé, by Bestla. Snorri tells us that Buri was Odin’s grandfather – licked from the salty ice of Ginnungagap by Ymir’s cow Auðumbla. This appears to be an image of a bear emerging from hibernation – perhaps an allusion to an astronomical event to do with Ursa Major, Taurus and the Milky Way.

Bears (notorious hibernators) are an explicit exemplars of the annual cycle and the returning year. Their hibernation reflects the hibernation of nature during Europe’s winter months, and the reforging of the world in springtime is an allusion represented by Wayland/Völundr and the cthnonic (dark) elves or dwarves (represented by Vili). The Vanir (represented by Vé) are therefore possibly gods of the annual cycle. These are both aspects of Óðinn.

 

Völundr, Wayland, Weland and the Irish Cuillean

Just a quick philological and etymological interlude:

Has anyone noticed the the similarities between the names of the Germanic/Norse Völundr or Wayland and the mystical Manx/Irish blacksmith known as Cuillean, Gullion, Culann or Chullain?

Gutturalisation of the primary consonant in words beginning with a ‘W’ is a historically common form of pronunciation in some parts of Scotland, Mannin, Ireland and Wales. For example, a Hebridean island guest house owner might ask you: “C’when c’will you c’want your c’weetabix?”

‘Cuillean’ or ‘Culann’ can therefore be considered a gutturalisation of the first syllable of ‘Wuillean’ or ‘Wulann’ which sounds very much like a variant of ‘Wayland’! The hill of Slieve Gullion in Armagh, N. Ireland, has its equivalent in the Isle of Man with its ‘Slieau Whallian’, which towers over the historic Thing-field and Thing-hill in the village of St. John’s – still a living, breathing aspect of the island’s Hiberno-Norse heritage. Ireland too had contact with pagan Norse cultural influence, but the mythology of Cuillean appears to predate this contact.

There are in fact quite a few hills named after Cuillean who plays a prominent role in the Ulster Cycle myths as an ally and creator of weapons for king Conchobar mac Nessa, and after whom Cuchullain (‘Hound of Cuillean’) is named. The Cuillin Hills in Scotland are prime candidates, and there are a number of other individual hills with similar names dotted around Britain and Ireland. In the English Cotswolds is an ancient village called Colerne, situated near an Iron Age hillfort, so the name is not just seen in Goidelic language regions. In Wales, there is a tradition of hilltop fairies called Gwyllion… The tough hill-loving tree known in english as ‘Holly’ (OE Holegn, Manx Hollin, Irish Cuillean) has distinct connotations that it might have been forged by a blacksmith in its mythological creation: Its leaves are sharp, shiny and stiff, and it endures (as if ‘man-made’) where others wither in the annual cycle. It is also credited in folklore as a lightning conductor, adding to its ‘metallic’ reputation.

In fact, the transition of the name of Weland to the gutturalised Cuillean can be traced through France, where references in medieval writings to the fabulous weaponsmith ‘Galant’, such as in the Romance sagas of ‘The Knight of the Swan’ (a fairytale romance), and its ‘sequel’, the more contemporary ‘Godfrey of Bouillon’, who claimed to be related to the original Knight of the Swan – an interesting link with the Swan Maidens who loved Volundr and his brothers in the Edda saga. 12thC Norman-Welsh author Geoffrey of Monmouth’s poetic account of Merlin’s madness has King Rhydderic offer Merlin jewels sculpted by ‘Guielandus’ in order to distract and settle his mind. Whether this represents the Irish Cuillean or the continental version is debateable, although given Geoffrey’s cultural milieu, the continental origin seems more likely.

The connection between the ‘Germanic’ Wayland/Volund and an apparently identical Brythonic/Goidelic (or ‘Celtic’) mythological character offers us the prospect that the ‘Germanic’ and ‘Celtic’ indigenous pagan cosmologies were/are closer than we have given them credit for. ‘Germanic’ is, after all, an exonym invented by the Romans,  and Celtic Halstatt and La Téne style culture is identifiable in the archaeology of areas beyond the Rhine which Romans typified as ‘Germania’.

 

Medieval Scandinavian Elves and Dwarves

There have been many attempts to explain how Elves (Alfar) and Dwarves (Dvergar) fitted in with the cosmology and spirituality of the pagan Norse peoples. In Snorri’s Prose Edda (13thC, based on traditional tales), he tells us that the Dvergar were a race of subterranean shapeshifters created spontaneously (as worms) within the body of the primal giant Ymir from whose corpse the world is made:

‘…Next the gods took their places on their thrones. They issued their judgements and remembered where the dwarves had come to life in the soil under the earth, like maggots in flesh. The dwarves emerged first, finding life in Ymir’s flesh. They were maggots at that time, but by a decision of the gods they acquired human understanding and assumed the likeness of men, living in the earth and rocks….’ (Prose Edda, Gylfaginning; trans. Jesse Byock)

In other Norse myths, the dwarves maintain their primal attributes and shape-shifting abilities (although this was also an ability of the other legendary spiritual beings). In the Volsungsaga, for instance, they transform into dragons, otters and salmon. They are associated with great wisdom, skill and dexterity but also are somewhat greedy and introspective, and prone to cruelty. They are, in fact, a fairly straightforward breed, easily comprehendible.

The Elves or Alfar on the other hand are a somewhat more difficult species to locate in the spiritual cosmogony. Snorri in his Prose Edda divides them into two types: ‘Light Elves’ and ‘Dark Elves’ – Ljósálfar and Dökkálfar:

‘…Then Gangleri said, ‘You know much to tell about the heavens. Are there other significant places besides the one at Urd’s Well?’

High said, ‘There are many magnificent places there. One is called Alfheim. The people called the Light Elves live there, but the dark elves live down below in the earth. They are different from the light elves in appearance, and far more so in nature. The light elves are more beautiful than the sun, while the dark elves are blacker than pitch…’

The implication here is that the Dark Elves are the dwarves, and this is also suggested when Snorri refers to dwarves as Svartálfar who inhabit Svartalfaheim, later in the Gylfaginning (34) as well as in the Skáldskaparmál. The ‘Light’ Elves and the Dwarves/Dark Elves seemed to occupy polar opposite or complementary positions in a classical ‘elemental’ reckoning of Norse cosmology. Scholars such as Alaric Hall sees Snorri’s ‘Light’ and ‘Dark’ elves (a division unattested elsewhere) as an attempt to fit these spirits into a contemporary Christian framework of ‘good’ and ‘bad’ angels, which is a distinct possibility given the propensity of christianised folklore from as far afield as Ireland, Iceland and Russia for portraying ‘fairies’ as fallen angels. Nonetheless, even Snorri’s light/dark division of elves does not divide them along moral categories, and the evidence from Edda, Saga and Skaldic literature supports the argument that Elves and Dwarves are overwhelmingly morally ambiguous. The poetic Edda composition Alvissmal maintains that the dwarves and elves are definitely different groups, however.

What is more certain is that the Aesir and the Elves are referred to as being part of the the same ‘in-group’. In the poetic Edda’s Lokasenna, the feast in Aegir’s hall which Loki so rudely interrupts is peopled by guests who include gods and elves, implying confraternity. The fact that the two groups are often named together is further evidence that the Elves and the Gods appear to have shared a ‘cultural’ commonality. For instance:

“I know a fourteenth [spell], if before a host I have to give a tally of the gods; I know something about all the Aesir and elves: few foolish men know the same.” (Hávamál 159 – Poetic Edda)

Here Odin boasts that he has knowledge of all of the ‘gods’ (tiva) among which the Aesir and the Elves appear to be counted. Snorri’s interpretation possibly adds the dwarves to the class of beings called ‘elves’. However, dwarves are often aligned to the ‘lower’ elemental forces represented by the Jötnar or giants, and (apparently) dragons and wyrms – beings more often in opposition to the gods. Sometimes, the distinction becomes blurred:

In the poetic Edda lay called Völundarkviða, Völund (known elsewhere as ‘Wayland the Smith’) is described as vísi álfa, ‘prince/wise-leader of elves’, one of three sons of the ‘King of the Finns’ – a lineage with overtones of magical powers. Although described as an ‘elf’ he is also a smith-craftsman which is a profession with distinct dwarvish overtones. The distinction between elf and dwarf is therefore not so certain! What is more certain is that Völundr was a popular figure in Norse and Germanic mythology with multiple attestations. Another set of ‘dwarves’ who are elsewhere connected to elves are the smiths known as the Sons of Ivaldi who are said in the Snorra Edda chapter called Skáldskaparmál  who create Thor’s hammer, Freyr’s golden boar and Odin’s magical ring. The ‘elf’ connection is made in a later poetic Edda composition called Hrafnagaldur Óðins, which says that the goddess Idunn was one of the Alfar and a daughter of Ivaldi. Like the 18thC MacPherson ‘Fingal’ traditions, this has been questioned, and may come from a later period than the original poetic Edda manuscripts.

As mentioned in previous posts, dwarves are strongly connected to the chthonic world and to the elements of earth and water. They also – like all water-divinities – have a more ancient primal aspect, akin to the Greek Titans and their monstrous offspring. In Norse mythology, they are closer to the ‘monstrous’ – the giants in particular – and this is perhaps worth bearing in mind when comparing them to elves (or ‘light elves’), who sit closer to the ‘spiritual-elemental’ aspects of air and fire, in Snorri’s account at least. The existence of elves may simply be a counterbalance expressing the division of things in the ancient pre-Christian mindset – ‘as above, so below’ – a belief that everything has an inverted or complimentary form.

As the companions (and drinking buddies) of the Aesir, the ‘Elves’ share some esteemed company – that of the souls of departed human heroes – and this adds another possible aspect to their identity. It is possible that the Norse Eddaic elves were – as feasting companions of the gods – identical with the Einherjar,  the occupants of Valhalla. Such an identity is never made explicit in the Icelandic sources or elsewhere, but there is circumstantial evidence of a connection. The connection between fairies and familial ancestors in Atlantic mythology is a constant one I have alluded to, and the popular idea of ‘elves’ crosses over or is identical with these imaginary beings.

Another connection also exists with the elves and the gods, and that is with the class of deities referred to as Vanir. Ostensibly a ‘second set’ of gods allied to the Aesir by truce and marriage, they occupy a somewhat curious position that has a distinct air of religious accretion or misunderstood differentiation about it. The connection between Vanir and Elves is suggested in the poetic Edda verse of Grímnismál (5) which claimed that the youthful Freyr had received Alfheim as a ‘tooth gift’ from the Aesir. Unfortunately, there are few other references to elves in relation to Vanir, although ‘half of the dead’ were supposedly claimed by the goddess Freyja, Freyr’s brother. If the souls/spirits of the dead were somehow related to the Álfar then  the connection is perhaps more explicit….

 

 

 

The role of serpents and dragons in Norse mythology

Serpents and dragons are a particular feature of northern European mythology that deserve some investigation in this blog.

The ancients viewed ‘serpents’ and ‘worms’ as a whole class of creatures – not just a ‘species’ as we in modern times would conceive it, but a morphological and philosophical grouping which included many types and forms. From earthworms, to snakes, to maggots and aquatic fly larvae, to eels and millipedes – ‘worms’, ‘wyrms’, or ‘serpents’ all occupied the same functional class. In a wider sense it could as a category include all stinging and venomous creatures such as scorpions and spiders.

The idea that disease was caused by ‘worms’ was a prevalent feature of ancient and medieval medicine: From the fungal infection known as ‘ringworm’ to the idea that worms in the teeth caused toothache, all of these were common themes in ancient Atlantic medical beliefs. During the 17th and 18th centuries, for instance, the attack of Gout in the foot was attributed in the Scottish Hebrides to a worm called ‘Fillan’, no doubt on account of the worm-like congested blood and lymphatic vessels that surround the afflicted joint of the big toe… The idea of putrefaction was an important aspect of this idea: the empirical observation that rotting meat appears to generate maggots and worms, and that disease such as infection and cancer seems to be a form of bodily putrefaction are strongly related. The painful aspects of disease were seen as poisons, and ‘worms’ or ‘serpents’ were a key natural class which were known to deliver such venoms to the human body.

Worms burrowed and intruded through the soil forming tunnels, and performed the same function in rotting flesh. Another empirical observation about serpentine, wriggling creatures was that they also ‘appeared’ in stagnant water (the larvae of mosquitoes and aquatic insects) and colonised the smelly putrefying mud-flats of estuaries and on the banks of rivers. They also appear in the bodily waste of humans and animals. Snakes seemed to prefer to rest in holes in the ground, and to rely on the heat of the sun to animate their bodies. Fertile soil was always rich in earthworms… For this reason ‘worms’ or ‘serpents’ became associated with the classical ‘element’ of ‘Earth’ and the regenerative powers of putrefaction. ‘Worms’ such as caterpillars and larvae also expressed the apparently magical and mysterious power of metamorphosis, a connection also prefigured by the ‘rebirth’ of snakes who shed their skins.

There are a number of significant ‘dragons’ or ‘serpents’ who appear in the ‘Edda’ literature of the medieval Scandinavian world… The first is Níðhöggr (‘Malice-striker’) who curls around one of the roots of Yggdrasil at the well of Hvergelmir (‘bubbling/boiling pool’) and who represents the force of putrefaction at the roots of the world-tree. Hvergelmir is described as the well which receives the ‘dew’ which falls from Yggdrasil, otherwise from the sprouting antlers of the stag who grazes the topmost branches of the tree at Valhalla. Snorri’s Gylfaginning (prose Edda) says this of the roots of Yggdrasil:

 ‘…the third reaches down to Niflheim, and under this root is the well Hvergelmir; but Nídhöggr gnaws at this root from below…’

and

‘In Hvergelmir there are so many serpents with Nídhöggr that no tongue can count them…’

This is attested in the poetic Edda (Grimnirsmal) which comments upon the ravages suffered by the Yggdrasil:

‘…The ash Yggdrasil endures hardship, more than men know. A stag bites from above and its sides rot; From below Nídhöggr gnaws…’

There is a clear relationship between the earthly/watery putrefaction and serpents here in the Edda mythology. What is more, this explicitly nourishes the great world-tree. Hvergelmir is also described as the source of all the great rivers of the world (poetic Edda), so is therefore akin to the ancient concept of Okeanos – the world-river that is the destination of all streams. This means that the great serpent Jörmungandr – the ‘Midgard Serpent’ who encircles the watery extents of the world of men, biting on his tail, is cognate with Níðhöggr who coiled around the roots of the world-tree.  Jörmungandr (who happens to be one of Loki’s monstrous offspring) is encountered by Thor on his fishing trip with Hymir at the furthest extent of the ocean, and plays an important role in the mysterious apocalypse of the gods – Ragnarok. The description of Yggdrasil in the Eddas is a static construct-image ‘outside of time’, whereas the narrative tales of Thor and the gods and Ragnarok occupy a ‘temporal’ sequence. This is why Jörmungandr and Níðhöggr can be the same: they represent the primal regenerative chaos that is greater than the power of fate and the gods.

The other important ‘serpent’ of Norse mythology is the dragon in the famous story of Sigurd. Dragons are closely and curiously related to the dwarves: The Icelandic/Norse ‘Poetic Edda’ account of the creation of the world given in the Völuspá describes the race of subterranean dwarves (dvergr) being created after the gods and before the humans. Snorri in his ‘Prose Edda’ account of Norse mythology, called Gylfaginning, says that the dwarves were formed from the body of the primal giant Ymir (also probably the same being as Hymir and Gymir) and occupied his flesh as if maggots:

‘Next the gods took their places on their thrones. They issued their judgements and remembered where the dwarves had come to life in the soil under the earth, like maggots in flesh.They were maggots at that time, but by a decision of the gods they acquired human understanding and assumed the likeness of men, living in the earth and the rocks…’

This association between dwarves and maggots/worms/wyrms/serpents becomes an explicit feature of the tale of Sigurd the Dragon-Slayer and his serpentine adversary, Fafnir, who was described as both a dwarf and a dragon in the various sources of the Sigurd legends found in ancient Norse literature, particularly the Völsungasaga of the Icelandic manuscripts of the 13thC, and also the Sigrdrífumál and Fáfnismál  of the Poetic Edda.

In the VölsungasagaFáfnir is a dwarf whose consuming thirsty greed transforms him into a dragon. He is the model Tolkein used for his famous depiction of Smaug in ‘The Hobbit’, and therefore the archetype of all dragons in the modern western mind. The connection between primordial creatures and greed seems to be based upon the observation that young animals (and humans) seek nothing but to feed and thrive from it – the ancient Norse word for giant, Thurs, is the same as the word ‘Thirst’! In the Saga of the Volsungs, Sigurd is sent to recover the gold of Fáfnir, by Fáfnir’s brother – the dwarf/dvergr Regin. The story revolves around the gold given to the dwarfs by Odinn and Loki in reparation for their slaying of their brother Ótr (‘Otter’) a dwarf who assumed the form of this fish-greedy serpentine water creature. This gold is cursed and causes the corruption and death of all who own it. In the case of Fafnir, he becomes a dragon and is slain by Sigurd, egged on by Regin. Sigurd then kills Regin and carries off the wealth on a horse given him by Odin. The story then takes a turn when he meets his ‘otherworld image’ – the warrior woman Brynhild, otherwise his personal Valykr! He lies with her in a mystical union and thereafter meets his death by murder, the result of his wife’s jealousy.

Similarities between Volsungsaga and the ‘Boyhood Deeds of Fionn mac Cumhaill’:

In the tale, after Sigurd kills the dragon and is cooking its heart for his mentor Regin, he gains magical knowledge after licking his thumb when testing the meat and suddenly understands the language of birds. In a very similar passage in the Irish Fenian tale Macgnímartha Finn (MS Laud 610  folio 118Rb-121Va), Fionn is sojourning with his dwarfish druid mentor Finneccas who has him catch and cook the Salmon of Wisdom who has fed from the hazlenuts falling into an otherworld pool. Fionn burns his finger while testing the salmon and puts it in his mouth, also learning wisdom from the otherworld. The blood of the dragon – like the juices from Fionn’s salmon – is therefore a direct link to the otherworld and its knowledge: The salmon was revered as magical as it migrates Okeanos and returns to the river of its birth, just as the dragon originates (with all serpents and rivers in the Edda cosmology) ultimately in the mysterious well of Hvergelmir… The dragon represents the burden of great power and wealth – the exploding energy of youth which propels us to death. Like Sigurd’s Brynhilda in the Volsungsaga, Fionn is also faced with a challenging and militant otherworld female, this time a fairy woman who lives in Cruachan Bri Eile.  Unfortunately for us, the Laud MS tale is incomplete, but other aspects of the Sigurd myth (also told in the medieval German lay Niebelungenlied) can be found in more medieval Irish stories…

 

 

 

 

 

Otherworld streams and rivers in Norse mythology

I have previously discussed how the ancient Greeks and Irish believed that all rivers flowed eventually to the otherworld where they then took a mysterious course before returning to our own. The Irish medieval ‘Dindsenchas’ texts refer to this belief in regard to a number of mythologically and geographically important rivers such as the Shannon and the Boyne.

The much older classical Greco-Roman texts refer to Okeanos – the world-river composed of all the world’s waters – at whose furthest reaches the heavens begin and where there are islands such as Elysium, Erytheia/Hesperides, Ogygia etc peopled by Titans, monsters and the shades and souls of the dead. The Greek Orphic mysteries (another expression of the core pagan faith of the ancient Mediterranean world) were concerned with the transition of souls to and from this far-off watery/spiritual realm, and it appears that Irish myths entertained similar beliefs.

What about the myths of the Norse peoples of the middle ages, who were among Europe’s longest-surviving pagan cultures? Putting aside for now the various Germanic folklore elements which preserved much of the Atlantic metempsychosis myths in the form of fairy lore, I wish to focus on the Icelandic Edda mythology, recorded and written down during the Christian era in Iceland during the 13th century.

This was written down as the result of a desire among some learned Christian Icelanders to preserve as much as possible of the ancient culturally-important ‘portable’ oral mythology which had followed them on their difficult emigration from the ‘viking’ homelands of Norway, Sweden and Denmark as well as Britain and Ireland. They survive in the form of a number of traditional pagan ‘theogonies’ (descriptions of the gods) detailing the construction of the universe and discussing how the dynamic interplay of spiritual forces cause time to unfold and its cycles repeat – an ancient version of what modern astrophysicists are currently trying (with more or less success) to achieve!

The Icelandic manuscript Codex Regius is the source of the important metrical verse accounts known as the Poetic (or ‘Elder’) Edda, containing the most important pieces of preserved pagan Viking theogony. These are as explicitly about actual gods as the Greek myths, in contrast to many Irish tales which are sometimes not so easy to derive a ‘pantheon’ from. They detail the cosmology of how the comprehended universe was arranged, how the world was formed and (perhaps) how the world ends and is reborn. As such, they share many similarities with ancient Greek and NW European ‘Atlantic’ myths, in particular the belief about the role of springs, streams, rivers and the journey to and from the Otherworld.

The most informative of the Poetic Edda narratives about these themes is the cryptic ‘Seer-woman’s Prophecy’, otherwise known as Völuspá. In some ways it is of a similar genre to the prophetic utterings found in a fragmented state in Atlantic Celtic folktales about the character known as Cailleach: A seeress narrates the theogony of the Norse gods from creation to ‘Ragnarok’ when the gods die. Within this narrative the seeress details the first creation of the giants and gods and the earth/sun/moon etc from the waters; she then says the gods and giants made subterranean men (dvergr – dwarfs) who then produced two supra-terrestrial trees – Ash and Elm – from which the gods made men. Then came the creation of the great ash tree Yggdrasil upon which (figuratively) the creation of the world ‘above-ground’, up to the heavens, rested…

An Ash I know stands, Yggdrasil by name, a high tree, drenched with bright white mud; from there come the dews that drop in the dales, it always stands green over Destiny’s well.

From there come maidens, knowing much, three from the lake that stands under the tree: ‘Destiny’ they called one, ‘Becoming’ the second – they carved on wood tablets – ‘Shall-be’ the third; laws they laid down, lives they chose for the children of mankind, the fates of men.

This famous passage describes the immortal ‘Norns’ who were possibly the same three giantesses who came to disturb the peace of the Aesir (apparently to mate with them) and create the dwarfs, who then helped create the sprouts of the word-tree (Ask and Embla) into which the gods infused life. The poetic Edda is vague or deliberately cryptic as to the exact points but, the picture emerges of a life-giving stream of humanity, reflected in the form of a great tree which grew from the subterranean world (of the dvergr) and which rises to the heavens. This feeds from the ‘lake’ of the Norns at the base of the tree, and it appears that the Norns ‘weave’ the wood of the tree from the water – an idea rooted (if you’ll pardon the pun) in the similarity of trees and plant-life with the branching nature of streams and rivers across the landscape. The Ash tree’s bark has the colour of clay, and has many similarities to water in its shape, form and mode of growth: its ‘raining’ seeds, and the blue-tinged flames that lick around its wood when it burns.

A ‘euhemerised’ version of the poetic Edda myths was produced in the late 13th/early 14thC by the great Icelandic scholar and politician Snorri Sturlusson, and (because it was told in prose form) became known as the Prose Edda. Although purporting that the ‘Gods’ were actually just deified real historic persons and the visions conjured of the spiritual world were illusions and hallucinations, it went on to add increased detail to the poetic Edda narratives which (because of their nature) are likely to be based on traditions that the Christian Snorri understood were important to keep. After all, paganism needed to be understood if it was to stay suppressed – a lesson perhaps learned from the experiences of the Irish… Snorri is obviously reasonably well-versed in certain Greek myths which were of interest to the European Christian euhemerist narratives – Troy, the Golden Age, etc, and weaves them into his narrative. He quotes from the poetic Edda and some Skaldic verses throughout, although he sometimes plays free and loose with the sequencing of the information – possibly to obfuscate the pagan themes from understanding. Snorri elaborates a great deal upon the Yggdrasil in part 15 of his Prose Edda narrative known as Gylfaginning. After going into great detail about the creation of the world, the gods, men and dwarves he tackles the great tree:

Then Gangleri said, ‘Where is the central or holy place place of the gods?’ High answered, ‘It is at the ash Yggdrasil. There each day the gods hold their courts.’… ‘The ash is the largest and the best of all trees. Its branches spread themselves over all the world, and it stands over the sky. Three roots support the tree and they are spread very far apart. One is among the Aesir. A second is among the Frost Giants where Ginnungagap once was. The third reaches down to Niflheim, and under this root is the weel Hvergelmir; but Nidhogg [Hateful Stikrer] gnaws at this root from below. ‘Under the root that goes to the frost giants is the Well of Mimir. Wisdom and intelligence are hidden there, and Mimir is the name of the well’s owner. He is full of wisodom because he drinks of the well from Gjallarhorn. All-Father went there and asked for one drink from the well, but he did not get this until he gave one of his eyes as a pledge…’ ‘…The third root of the ash is in heaven, and under that root is the very holy well called the Well of Urd. There the gods have their place of judgement. Every day the Aesir ride up over Bifrost, which is also called Asbru [Bridge of the Aesir]… ‘…A handsome hall stands under the ash besides the well. Out of this hall come three maidens, who are called Urd [Fate], Verdandi [Becoming] and Skuld [Obligation]. These maidens shape men’s lives. We call them the norns. There are yet more norns, those who come to each person at birth to decide the length of one’s life, and these are related to the gods. Others are descended from the elves, and a third group comes from the dwarves…’

These passages relate each root of the tree to a nourishing source of water – a well. These lie within three realms: that of primal chaos (the giants), that of the Aesir (gods) and that of the mortals who are open to fate (men) and under the destiny of the ‘Norns’ (who remained un-named in the original Völuspá).

Note: Although widely accepted as a ‘map’ of the ‘spiritual world’ of the pagan Scandinavians, the Gylfaginning text should perhaps be seen as Snorri’s attempt to reconcile some kind of ordered state upon a corpus of pagan folk-knowledge with diverse origins and traditions some 300 years into the Scandinavian Christian era. His textual ‘map’ of the ‘worlds’ and description of lists of gods, dwarves, elves and giants is probably his own interpretation and should not be accepted as canonical in understanding Norse paganism.

Later in the Gylfaginning, Snorri introduces us to Valhöll (Valhalla) – the mighty hall of the fallen warriors. He describes this as a hall of repose and reconciliation in the otherworld where warriors can still enjoy their sport (fighting) but as immortals, who can feast and enjoy each others’ company after doing battle. Snorri sites the hall (which belongs to Odin) in Asgard (‘Aesir Home’) although his poetic Edda source (one of which is Grimnismal) is less certain of the arrangement of the worlds.

To the hall is ascribed a very important pair of animals, said to dwell upon its roof and feed from a great tree called ‘Laerad‘, which seems (given the presence of the dead in the hall) to be a version or part of Yggdrasil. Although Snorri does not make this connection with Yggdrasil explicit in his prose Edda, it is more certain in the poetic Edda which places Laerad somewhere above the roots of Yggdrasil. From the tree, the goat Heiðrún feeds and her milk is the mead drunk by the heroes in Valhöll . Also up on the roof (think of it as a turf roof extending down to the ground if you want to be authentic) there is the stag named Eikþyrnir (Eikthyrnir) who too feeds upon the foliage of the great tree, and from whose antlers drips a dew which falls downwards and collects in the deepest chthonic pool of  Hvergelmir from which Yggdrasil is nourished, and from which (the poetic Edda says) all rivers arise.

The prose Edda contains other descriptions of munching stags wandering among the branches of Yggdrasil, in part 16 of Gylfaginning. Although Snorri doesn’t comment on dew coming from their antlers, he does refer to the nourishing dew supposed to drip down from the tree’s branches as described in the Voluspa. Hvergelmir was supposed in the poetic and prose Eddas to be the pool of serpents (which in ancient mythology share the winding characteristics of rivers). Níðhöggr (‘Malice Striker’) was the serpent who occupied this deepest region, and who may have been cognate with Thor’s great foe (in fishing and at Ragnarok) – the world-serpent, Jörmungandr. By the ancient reckoning ‘serpents’ included the whole class of earth-loving burrowing animals and might include earth and mud-worms, insects and larvae and even stinging insects: not just snakes. They were linked to the idea of gnawing and decay in disease, and the stings of serpents (venoms or poisons) were often blamed (figuratively or as exemplars) for diseases – mundane or magical. The dwarves or dvergr of Norse myth were sometimes characterised as serpents or worms who first burrowed in the dead body of the Earth-Giant Mimir – dead corpses were believed to generate worms by the old reckoning. The same for pools of water, in which insect larvae seem to ‘appear’ by magic. For this reason dwarves and dragons have their strange correlation in Norse mythology – none moreso than Sigurd’s opponent Fafnir who is described as both dwarf and dragon.

Conclusion:

It is evident that the Edda’s descriptions of the world tree are an important depiction of the flow of creation to and from the Otherworld. The identity of water and wood is very explicit, and the strong connection in old European pagan lore between the tree (and hence rivers) and the generations (and regenerations) of humanity is explicit. The connection with serpents, death and regenesis is also a part of this deep mythology. The connection between mead (the milk of Heiðrún) and poetry is common in the ancient northern and north-western European world. Here, in the case of Valhalla, it signifies the satisfaction given to ancestors by the telling of lays and poems in their honour – a key aspect of the Atlantic religion’s ancestor-cult. The stag Eikþyrnir fulfils the mystical recirculation of water, no doubt the reason that the pursuit of white stags so often presage the encounters between brave knights and fairy-women at fountains in the forest-pursuits of medieval lays and Arthurian Romances. The mystical process explains why northern Europe’s ancient pagans typically venerated trees in the richly-wooded forests of central northwest Europe, and perhaps why trees played a subservient role to ‘fairy hills’ in the relatively tree-denuded extents of Europe’s Atlantic seaboard. Then again… what would an Irish ‘fairy hill’ be without its attendant spring and its thorn tree? 

Norse Sea-Giants in more detail…

Giants and monsters have a special connection to the sea in Norse mythology – just like the Titans in ancient Greek mythology. They represent the unconquerable and titanic forces of nature. As characters in stories, their great size can be considered an expression of the large shadows cast by distant things with the low sun behind them – as happens as it passes into the ocean on the western horizon of the Atlantic. The main characters in these tales of oceanic titans are Thor, Loki and Aegir:

Thor wrestling the Midgard Serpent (painting by Füssli, 1788).

Thor with Hymir wrestling Loki’s son – the Midgard Serpent (painting by Füssli, 1788).

The 13thC CE, Icelandic christian scholar Snorri Sturluson wrote a mythological ‘theogonic’ dialogue on poetry called Skáldskaparmál (“language of poetry”) in which the primal sea-giant Ægir, also known as Gymir (a version of ‘Hymir’) or Hlér, discusses kennings and mythology with the Æsir god, Bragi, after the style of the poetic Edda composition Alvissmal. That Snorri chose these two as characters in the dialogue is interesting, moreso because of they seem to represent the two ‘Platonic’ aspects of what to the ancients was knowable – the first: nature and the elements (Ægir), understandable through sense, and the second: the gods and spiritual things – knowable through the mind, and therefore the province of poetry and philosophy (Bragi). In Alvissmal, it is a wise earth deity – a dwarf/dvergar called Alviss (‘All-Wise’) who instructs Thor on poetic kennings. In Skáldskaparmál, however, it is the ‘sea’ (Aegir) talking…

Aegir is also the host of the feast at the centre of the important poetic Edda story Lokasenna (Codex Regius): This is the tale of a feast of the gods and elves, hosted by Aegir, whose hospitality (and his ale and mead) is considered sacrosanct to the gods, who become angry when troublesome giant/god Loki starts drunkenly abusing the guests. This episode assures Loki’s imprisonment and Promethean-Orphic torture by the gods (he must endure the poison dripping from the fangs of a serpent ) until the showdown of Ragnarok. Aegir’s legendary cauldron or brewing pan seems to provide a link between the elements and the mind, and Lokasenna (the ultimate drunken social meltdown) provides an amusing view of how leisure and strife were never far away from each other in the Viking world. The poetic Edda version from the Codex Regius says Aegir was also called Gymir, and ‘Hymir’ is the giant with mighty caudron/brewing-pan who is Thor’s host and companion when he goes fishing for the giant Midgard Serpent in the poetic Edda tale of Hymiskviða (Codex Regius). Hymir, Gymir and Aegir are probably the same mythological sea-giant.

Aegir was said to be one of three sons of the giant-ancestor Fornjótr (described as an ancient king of the magical north),the other two being Logi (fire) and Kári (wind).  Fornjótr might in literally mean ‘First Giant’. The compounding of his watery son’s name with ‘-gir’ is redolent of the word ‘Gyr’ (eg – Gygr) and theirefore of the Greek words Gigantes and Gygas, representing the larger than life ancestral deities of ancient Greek myth. Ægir might even be a Norse version of and the sea-giant Geryon, who had three bodies. This association with the elements (water in Aegir’s case) comes from the Skáldskaparmál kennings of the primal elemental forces:

“…How should the wind be periphrased? Thus: call it son of Fornjót, Brother of the Sea and of Fire, Scathe or Ruin or Hound or Wolf of the Wood or of the Sail or of the Rigging…”

The only classical element missing from the ÆgirKáriLogi triad is earth (jörð), usually represented in Norse myth and kennings as the eponymous giantess Jörð – ‘wife of Odin’. The Earth is feminine – like in the Greek Gaia/Ge. It is obvious from both ancient Greek and Norse mythology that the ‘giants’ bear names with suffixes which connect them intimately with ‘mother earth’: Gigantes (‘Born of Gaia/Ge’) and Jötnar (‘Born of Jörð’).

Aegir’s other name or kenning is given as Hlér, which seems incredibly close to the Irish/Welsh/Manx name for the sea: Lir/Ller/Lear of whom the legendary Sea God Manannán/Manawydan was the son. In the most important 14thC Icelandic manuscript collection, Flateyjarbók, the following is said of Aegir/Hlér and his family:

“…There was a man called Fornjót. He had three sons; one was Hlér, another Logi, the third Kári; he ruled over winds, but Logi over fire, Hlér over the seas…”

The connection between Logi and the Norse ‘god’ figure Loki is uncertain. The names certainly seem similar, and Loki is definitely one of the Jötnar, being portrayed in the Edda myths as something of an uncontrollable ambiguous shape-shifter as well as a father (or even a mother) of monsters and magical horses. One might even compare him to the role of the Gorgons in Greek myth – a frightful challenge to be overcome by initiates into the mysteries of life, death and the otherworld. Logi represents fire – perhaps one of the most untameable and dangerous, yet useful ‘elements’ – and Loki represents a similar aspect of chaos in his oppositional and inductive roles in the Eddas. He, in fact, comes across as a character the Christian (and Muslim) narrative would assign to their ‘evil god’ – Satan – otherwise known as God’s right-hand man in the Hebrew Book of Job.

Another ‘giant’ of note in Norse myth who is tied closely to Aegir and Loki in surviving narratives is the god Þórr (Thor), whose name seems to be cognate with the word Thurs (þurs) which is another Germanic word for a giant/titan. In the Icelandic mythologies recorded in the Christian era from orally-transmitted traditional pagan poetic and story traditions, Thor is associated with great strength and battles with giants and monsters using his great hammer Mjölnir which represents both a weapon and a tool. His traditional role in Germanic societies is as a protector and battler with the elements akin to the Greek Herakles (a fact not lost on the 1stC CE Roman author and historian Tacitus), and he seems to have an agricultural/fertility aspect on account of this. This connects him to the folk-legends of similarly enthusiastic (but not too bright) ‘helpful fairies’ – Brownies, Glaistigean, Phynnodderee, the hammer-wielding Leprechauns and the ‘Hobthrust‘ of northern England…

The poetic Edda composition called Hymiskviða is a tale of Thor being sent by Aegir to fetch a giant brewing-pan or cauldron from Hymir – the giant who lives ‘at the edge of Heaven’. Hymir is said to be Aegir’s father, and Aegir also goes by the name Gymir, of which ‘Hymir’ is an aspirated pronunciation. Thor ends up going on a perilous fishing expedition with Hymir, during which Odin’s son manages to land the Midgard Serpent, Loki’s son Jörmungandr who encircles the Earth biting his tailHymir considers it very bad news when Thor bashes the serpent over the head before letting it slide (presumably lifeless) back under the waves… It can be seen here that the same consistent association occurs between oceanic Titans and sea monsters in medieval pagan Norse myths.  The outcome of the story is that Thor obtains the brewing pan that will make the ‘poisonous’ ale or mead that spurs Loki to sow discord among the gods in Lokasenna. The killing of Jörmungandr and the breakdown of order with Loki and the giants/monsters presages the Ragnarok… This imagery appears upon a number of incised stones of the Viking era (including Cumbria and the Isle of Man, as well as in Scandinavia), providing corroborative evidence of its importance in Scandinavian-influenced Atlantic mythology.

There is much to be identified between the Norse myths and the Irish and Welsh. For instance, the theme of sea-giants and a ‘fatal feast’ featuring a caudron that determines the world’s outcome is seen in the Welsh Mabinogion tales, and the Irish tales ‘Bricriu’s Feast’ (Fled Bricrenn) and ‘The Destruction of Da Derga’s Hostel’ (Togail Bruidne Derga) among others. They appear to be different figurative ‘branches’ of the same ancient tree whose roots are nourished by ‘world-river’,

 

Similarities in Greco-Roman and Gaelic myth

Although the mythology of the material and intellectual cultures we know as 'Greco-Roman' is Europe's oldest inscribed tradition, that of Ireland and the 'insular Celts' must come next, albeit the written form of it is from a much later date. In particular, it often excels and exceeds the Greek material by its apparent strangeness and stylised 'otherness', yet as a source of pagan myth it needs – like the Norse sagas and Edda texts – to be treated very carefully as it is told by christians, unlike the Greek and Roman material which comes from pagans.

Nonetheless, the Christians did not have much in the way of myth to call their own, except for the 'Old Testament' materials and the early saints' lives, many of which were based on pagan tales, in their style and often in their narrative content: These were essential to pad out its own religious narratives and replace (or at least displace) the contents of the potent oral-transmission culture with a literature-based alternative.

It is worth noting a number of things about southern-European pagan religious culture, however, before framing a debate of paganism vs christianity in terms of oral transmission culture vs. literary culture: Firstly, it is worth remembering that – since the advent of the Hellenistic era in the 5thC BCE – that literary culture became an important stalwart of Greco-Roman societies, and seems to have become a primary mode by which people came to understand their religion. There were certainly traditional aspects to the culture to a late period, but by the advent of christianity, this was being displaced. The role of the priesthood and attendants in many of the most important temples was generally fulfilled as a fixed term civil office by the worthies of Greek and Roman society, so – unlike the traditional and esoteric forms of learning that Gaul (and Britain's) professional priesthood had to undergo, these offices were losing their mystery. Mystery remained the province of cult-centres such as Eleusis, Delphi and the island of Samothrace, and the discourse-communities of the Philosophers – the Neo-Platonists, Hermeticists and Gnostics who thrived in the late-classical world after the advent of Christianity and who pre-figured its rise. It is telling that classical paganism's most complete and (in scope) extensive theogonic text – the Dionysiaca of Nonnus of Persepolis in Egypt – was written by an author whose output later included a commentary on the christian Gospel of John. To understand this is to understand where the impetus for Christianisation was focussed in the less-literate climes of northwest Europe, such as Ireland, in the 5th/6thC CE.

Whereas some of our oldest surviving literature from the pagan world is religious, this aspect of the genre was in mortal decline in parallel to the rise in interest in philosophy and the 'mysteries' from the advent of the Hellenic period. By placing literacy in the hands of a few – a trained elite (after the model perhaps of the barbarian, Egyptian and Eastern peoples) – christianity would place itself at the heart of the new models of kingship appearing in the 'barbarian' world following the collapse of the Roman franchise in the west.

There are many similarities between the written medieval Irish myths and Greek legends. The reasons for this might be fourfold:

1. That the Irish believed in a shared widely-known and ancient cosmic worldview, populated with similar characters and themes to those of ancient Greece and southern Europe, and the Christian authors recorded this from traditional orally-transmitted narratives.

2. That literate monks used Greek and Roman (or Romano-British) myths to flesh out a written Irish narrative which did not otherwise exist – a kind of 'new age' eclecticism.

3. That Irish and Greek myths developed separately, yet shared similarities determined by (a) the culture and traditions/techniques of storytelling and (b) empirical reactions to natural phenomena.

4. A synthesis of points 1-3.

Obviously, the most likely answer is point 4 – we simply do not have enough evidence to support points 1-3 independently, but we have good evidence that all of them have been contributing explanations. I shall now present a number of Irish myths/mythic characters and their apparent Greco-Roman counterparts and let you decide for yourselves:

Cú Chulainn:

The archetypal indefatigable warrior super-hero of the 'Ulster Cycle' stories – Cú Chulainn – seems to have a particular similarity to Herakles or Hercules: He is the son of a god, associated with blacksmith-craftsmen (Cullain). Cullain seems to relate to the Greek 'earth-born' proto-blacksmiths known as the (Idaean) Dactyls, of whom Herakles was sometimes considered one. was a supreme warrior, a lover of goddesses (Fand, wife of Manannán mac Lir) and his nemesis is a goddess (the Morrigan). He is a performer of fantastic tricks and sporting feats, yet forever tied to the whims of his king and his gods. He lives fast and dies young – a true aspect of the Celtic warrior ideal. is also a 'king's champion' warrior archetype – a dog on a leash, as befits his name. He sometimes comes across as bombastic, brash, sometimes clumsy and insensitive – a bit of a lummox at times, and then at others, clever and dextrous, and light on his feet. Like Herakles, he travels to far-off islands and does battle with the weird as well as the mundane, performing 'feats' along the way.

One way in which Cú Chullain differs from Herakles is that Herakles was a folk-hero responsible for taming and conquering the wild and chaotic forces for the good of humanity. In the 'Ulster Cycle', Cú Chullain typically acts on behalf of the interests of his liege lord – like the other famous Greek warrior-strongman Achilles. This perhaps reflects the fact that these Irish legends (like their later French and British 'Arthurian' traditions) were often designed for telling at the courts of elite rulers, and therefore suited the value-system of this milieu. In folk-myths, Fionn and Cú Chullain often take on much more gigantic proportions and attributes.

The Battle of Maige Tuired:

This is the 'showdown' scene of the Irish mythological cycle stories in which the Tuatha Dé Danann, the Fir Bolg and the Fomorians are pitted against one another for supremacy of Ireland. The Fomoire are usually described as a race of sea giants in Irish mythology, and the Manx word Foawr (from 'Fomor') means 'Giant'. They seem similar to the aquatic Titans of Greek myth and the Cath Maige Tuired is like an Irish version of the Greek Titanomachy – the battle and overthrow of the Titans by the Olympian Gods, with whom the TDD share a certain similarity. Similar legends exist from Norse myth – the primal giants here are the Frost Giants: Titans at -40 Celsius! Of course, the bizarre cannibalistic and incestuous Greek narratives of the Titans are absent from the CMT and the 'Book of Invasions' stories which present more of a heroic pseudo-historical dynastic struggle. Tolkein borrowed heavily from the imagery of the battles of Maige Tuired in constructing his battle scenes in Lord of the Rings.

Giants and primordial helpers:

The landscape of Atlantic Europe – particularly those regions where Greco-Roman and later christian culture was slow to assert itself – is riddled with ancient mythology of primordial giants who supposedly played some important roles in determining the shape of the landscape – mountains, fjords, rivers, lakes, plains and great rocks. The same was true of the mythology of the Archaic period and Bronze Age of southern Europe – in particular the mythologies of ancient Greece, but we can discount these as playing a late originating role in the folklore of northern and northwestern legends due to the lack of impact of these material and cultural civilisations in these zones.

The Greek giants and Titans were 'Earth-Born' (Gygas – after Ge/Gaia, the personified Earth). The pagan Norse word used for giants in the middle ages was Gygr – existing into the more modern periods in the Scots Gyre and Faroese Gyro. The Manx equivalent of the Scots Brownie, Uirisk and Grogach legend was the Phynnodderee, 'Dooiney Oie' ('Night Man') or Glashtin – a being considered gigantic, primitive, coarse and animalistic in appearance who helped householders and warmed himself by the hearth at night when humans slept. His local legends seem, curiously, to conflate him with both Fionn mac Cumhaill and even Cú Chullain and, when not explicitly named, with the activities ascribed elsewhere in the Atlantic world to other giants – specified or unspecified. This is a representation of the archetypal earth-born ancestor, and is a particularly important and wide-ranging link between northern and southern pagan mythology which appears to have a commonality stretching way back into the Bronze Age. Herakles was also an aspect of this.

The Otherworld:

Both Greek and Irish myths portray the Otherworld as a location reachable by a westward journey over the great ocean. The legendary Greek islands of Elysium, the Hesperides/Erytheia and Ogygia, and the 'Islands of the Blessed' or 'Fortunate Isles' have their Irish equivalents in the many names of Gaelic mythology's magical western islands which were also considered the resort of departed souls: Mag Mell, Tír na nÓg, Tír na mBeo, Tír Tairngire, Tír fo Thuinn, Ildathach , Hy Brasil, Tech Duinn and Emain Ablach. These places are sometimes explicitly islands, sometimes under the sea, sometimes of a hybrid type that emerges (and just as soon disappears) from the sea.

Like in the Greek legends, the otherworld is also represented as a chthonic realm – beneath the earth. Like the Greeks, the Irish seem to have believed that the rivers of the world joined a 'world river', and that it re-manifested from the otherworld by piercing back though the earth as springs of water. Like the Greeks and Latins of southern Europe, and their fellow Bronze Age and Iron Age era 'Celtic' peoples further north and west they considered springs of water to be important and holy – no doubt for this reason. Sidhe mounds or Fairy Hills were the traditional 'home' of Irish (and to a lesser extent, Manx and Scottish fairies). They were sometimes considered to be the sources of rivers returning from the otherworld. Mountains and artificial mounds had similar associations in Ireland. In a flat landscape, a mound is something akin to an island – a consideration when addressing the 'otherworld inversion' belief that permeates Atlantic European folklore.

An interesting aspect of the Greco-Roman myth is how there seems to be a plasticity in portraying the otherworld 'places' (Elysium, for example) as both meadows or gardens and simultaneously as islands bordering Okeanos. This same conflation appears to represented quite strongly in the old Irish story 'The Voyage of Bran mac Febail' where he is conveyed to the otherworld islands over a sea which gradually appears to become a meadow.

Mermaids and Sirens:

The idea of female (and male) entities who lured men to stay with them in the watery or otherworld realms are common to both Greek and Gaelic myths. The 'Sirens' occur in Greek myths such as Homer's Odyssey and the Argonautica ('Jason/Iason and the Argonauts'). They were sometimes depicted as half-bird, half-female inhabiting islands surrounded by huge rocks and high cliffs, luring sailors to their deaths on the treacherous shores with their beautiful songs. Calypso, the daughter of Atlas on Ogygia also fits the enchanting-island maiden archetype, and although was not considered one of the Sirenai, seems part of the same mythos. Even the Gorgons tempted brave Perseus to their realm, and from his 'killing' of Medusa there was a magical birth (of Pegasus and Chrysaor).

In Atlantic Celtic mythology, this function was the province of alluring beautiful mermaids – usually half-human, half-fish in their conception but sometimes 'seal people' (e.g. – Selkies). The Isle of Man's version of the Cailleach – Caillagh y Groamagh was supposed to fly in from the sea in the form of a bird at Imbolc/La'a Bride, and she may be another aspect of the beautiful fairy maiden called 'Tehi-Tegi' who in Manx legends lures men into the sea or a river to drown them, before flying away in the form of a wren (sometimes a bat!). The Gaelic (Irish/Gallovidian) Merrow was sometimes known as Suire which sounds very much like a version of 'Siren' although this may be in reference to known Greek myths, and this type of mermaid was associated with a feather hat or cape. Crofton Croker's 'Fairy Legends and Traditions of the South of Ireland' is worth reading for a summary on the Merrows.

Harpies and Sidhe Gaoithe:

There was an explicit belief in former times in Ireland, Scotland and the Isle of Man that sudden gusts of wind were caused by the actions of spirits and fairies. Indeed, this was a feature of the demonology of medieval Christian Europe, and may well link back to the ancient Greek beliefs that the Harpies were responsible for the same. They were depicted (again) as half-woman, half bird or as winged female entities and were personifications of storm-winds. The Cailleach Bheara of the Scottish Highlands and Islands had a similar association, and was sometimes considered a female-avian who flapped her wings to make the winter storms. In the Isle of Man, the (not uncommon) tornados were sometimes supposed to be caused by a fairy known as Yn Gilley Vooar ny Gheay – 'Big Boy O' the Wind'.

River Nymphs and Sea Nymphs:

Perhaps subjoined to the mermaid legends, it is notable that the Greeks and the Irish personified their rivers with female spirits or entities. Evidence of this comes from the Dindseanchas legends and those of the so-called 'landscape-sovereignty' goddesses, otherwise referred to as Bean Sidhe, no doubt because river-drainage areas in mountainous landscapes tend to map and define territories. Greco-Roman mythology venerated such female water deities, and this tendency was also found in the European celtic world in the late Iron Age (although much of our evidence here comes after the period of Romanisation). Again, the 'Cailleach' personification from folklore seems to combine many of these functions (Harpies, Sirens, Nymphs etc) into the form of this single protean Titaness. Likewise, the Moura Encantada of the Iberian peninsula and the Marie Morgane of Brittany as well as the 'Lady of the Fountain' (or lake) of Arthurian lays and romances.

Summary:

It is apparent that ancient European paganism was a universal system of philosophy and 'science' illustrated through traditions of the arts: story, poetry, song, pictures, dances and drama. Every possible phenomenon seems to have been addressed by assigning mythology to it, and the boundary between the spiritual and the secular did not really exist – instead there was a continuum. The southern European civilisations emerging from the Bronze Age with a more oriental perspective, eventually coming to consider themselves 'better' and more 'enlightened' than their 'barbarian' cousins (and ancestors) in northeastern and northwest Europe, and due to warfare and incursions of these 'barbarians' between the 5thc BCE and the 1stC CE (and beyond), and due also to the dependence on written knowledge, a perception derived that their religious and spiritual beliefs were 'different', when in fact they had a shared root.

 

Terror and Beauty from the far shores…

The stylised Gorgon from the pediment of the 6thC BCE Temple of Artemis, Corfu. Was she the Greek version of the 'loathly lady' myths of the north?

The stylised Gorgon from the pediment of the 6thC BCE Temple of Artemis, Corfu. Was she the Greek version of the 'loathly lady' myths of the European north?

To the ancient peoples of Europe, the realm of the dead and of heaven lay deep in the west on the path of the setting sun. This exceeded the bounds of the known world of the Mediterranean and was presumed to lie beyond the extent of the Titanic Atlantic Ocean, believed to represent the extent of the 'world river', Okeanos. Plato (Athens, 4thC BCE) describes the mysterious point where earth and heaven meet in his 'last words of Socrates' dialogue known as Phaedo (trans. Benjamin Jowett) :

“…Also I believe that the earth is very vast, and that we who dwell inthe region extending from the river Phasis to the Pillars of Heracles,along the borders of the sea, are just like ants or frogs about amarsh-pool, and inhabit a small portion only, and that many others dwell inmany like places. For I should say that in all parts of the earththere are hollows of various forms and sizes, into which the water andthe mist and the air collect; and that the true earth is pure and inthe pure heaven, in which also are the stars-that is the heavenwhich is commonly spoken of as the ether, of which this is but thesediment collecting in the hollows of the earth…”

His description of the 'frogs' and the pond is an echo of contemporary Athenian playwright Aristophanes' famous Dionysiac play of the c.405 BCE known as 'The Frogs' when the god Dionysus crosses the river Styx to visit Hades, and rather than being regaled by the shades of the departed from within the water, he is annoyed by a chorus of frogs. The connection between water, and the seemingly grotesques yet miraculous aspects of both death and rebirth was not lost in the ancient European worldview, of which the Greeks were to create the earliest written sophistication:

One of our oldest written sources on ancient Greek mythology, Hesiod ('Theogony'), says that the most archetypal race of Greek monsters, the Gorgons, lived on an island at the furthest extent of the western ocean, supposedly near the island of the Hesperides. This puts them in the realm of Cronos (Saturn) at the far shores of the world-river Okeanos, near Homer's famous island of Ogygia from the Oddyssey. Ogygia in Homer was domicile of the titan Atlas (also called Atlantis) and his daughter Calypso, whose charms almost took Oddyseus away from the land of the living. The name Ogygia (Hy Gyges?) is based upon the greek word gygas, meaning 'born of Ge (Gaia/Ge – the Earth)', often interpreted as 'Giants' (Gigantes) and possibly linked with the name Gorgós (dreadful)…

Accordingly, the Titans of greek myth were viewed as primordial, earth-born giant in stature and monstrously alien. They were supposedly banished in a succession war with their children, the Olympian gods, and the various Greek theogonies suggest these marginal realms were at the farthest reaches of the 'time before memory' of oral-culture mythology – on the shores of the world river Okeanos at the edge of the heavens.

The relation ship between the chthonic underworld of Hades and Tartarus is based upon the fact that the oceans are the deepest places, and the Atlantic far more so that the Mediterranean. The beings of this realm partook of the primal, cthonic 'elements' of Water and Earth. Even the Hebrew Book of Genesis (first compiled 5thC BCE) borrowed this conception…

The children of the Titans were often monstrous, for example: Python, Scylla, Medusa, Charybdis, Cereberus, Ekhidna, the Hydra, Chimera, Geryon, Cetus and the Graeae. Sometimes they were beautiful too, like the titaness Calypso, and Pegasus and Krysaor who were the children born of the neck of Medusa. The mysterious realm of the oceans, has always delivered both beauty and terror to mankind!

Although encountered in Greek mythology in various parts of the Mediterranean, it was not, however, it was not from this comparatively mild 'frogpond' that these creatures and Old Gods derived, but the mighty Atlantic, beyond the 'Pillars of Heracles' or the Straights of Gilbraltar, at the extremes of Okeanos in the Atlantic west. During the era of the Roman expansion into northern Europe, the misty, cold and terrifying reaches of the British Isles, Ireland and the North Sea might well have been at the very brink of this terrifying alien realm… to the ancient world, if you wished to get to Ogygyia and the Hesperides, you went to the furthest navigable islands (Britain and Ireland), and then just went a little further!

In mythology, the monstrous is often depicted as a trial to be overcome by a hero (or 'initiate'). In northern Europe, the aquatic 'loathly lady' traditions of the Melusine, the tale of how Conn Cétchathach gained the High Kingship of Ireland, and Chaucer's 15thC 'Wife of Bath's Tale' are examples of such a tradition. In Greek myth, the story of Perseus and Medusa might be seen as a version of the same principle:

Gorgons:

The most famous monsters of the Greek and Roman world were arguably the three snake-haired Gorgons, who were said to be the daughters of Phorcys (a hypostasis subordinate to Poseidon). These were also the sisters of another divine female triad of Greek myth, the Graeae – the grey, aged and withered, one-eyed Cailleach-like Okeanid nymphs said in some myths to guard the approaches to the Hesperides, Ogygia etc and (redolent of the Norse Valkyries and the Irish Children of Lir) to have part of the form of swans. In the myth of Perseus, the hero is dispatched on an apparent suicide mission by evil King Polydectes to kill and gain the head of the only mortal Gorgon, Medusa, whose gaze turned men to stone. Polydectes fully expected the young hero to die in the task, so that he might marry Perseus' mother, but he survives his 'initiation' and triumphs from it. The Gods Athena, Hades, Zeus and Hermes donate magical weapons and aids for the task, setting Perseus on a perilous course to success. He tricks the Graeae at the approaches, and enters the grey and misty realms to stalk his prey… Upon decapitating Medusa, the magical horse Pegasus is born from her neck – a bizarre conception, fit only for these distant and magical realms of the Titans. Perseus rides the flying horse, saves the maiden Andromeda from being devoured by the sea monster Cetus and rides off into the sunset with the girl.

The characters of the Perseus-Medusa mythology all occupy a portion of the heavens as a group of related constellations named after the characters: Pegasus, Cetus, Perseus, Andromeda, in close proximity to the other 'aquatic' constellations of the zodiac – Pisces, Aquarius and curious Capricorn. This group contains two particular stars which express the curious behaviour of having a cyclical variable intensity, namely the 'blinking' eye of Medusa: Algol (period repeats every 2 days) – seen in the constellation of Perseus, and the longer-period Mira Ceti on the neck of Cetus, whose period is 11 months. Both these stars appear to 'come and go', a feature which must have had particular implications to ancient peoples who believed a star was a perfected heavenly soul. Mythology was sometimes designed to record information about the skies!

By 'killing' Medusa on the far western shores of Okeanos, Perseus immediately helps her 'give birth' to his conveyor back from the Otherworld (Pegasus – whose feet create springs of water on land), and mysterious Chrysaor – the 'golden blade' suggesting agriculture: both aspects of continuity in a culture which believed in reincarnation. By 'kissing' the 'loathly lady', the beauty of regeneration might occur…

Chrysaor, Kallirhoe and Geryon:

Two miraculous children were born at the moment of Medusa's beheading: The winged horse Pegasus ('Creator of Pegai (springs)'?), and the golden boy Chrysaor ('Golden Blade'). Pegasus became the companion and steed of the warrior-hero Perseus, but the mysterious Chrysaor was credited only (so far as we know) with the paternity of another monstrous being: the giant three-bodied cowherd Geryon on whom the legendary strongman-warrior Heracles/Hercules was supposed to have conducted his Tain or cattle-raid. Pegasus and Chrysaor have distinct echoes of the Atlantic Europe's 'fairy helpers' – the 'fairy horse' and the 'brownie'.

Geryon was supposedly born to his father of the Okeanid nymph Kallirhoe who occupied the island of Erytheia, and was said by some later classical authors (Diodorus) have also lived on the mountainous slopes of Atlantic Iberia. Like the tripliform Celtic deities, he was supposed to have been a giant with three bodies.

“From Medusa, daughter of Gorgon, and Neptunus [Poseidon], were born Chrysaor and horse Pegasus; from Chrysaor and Callirhoe, three-formed Geryon.”Pseudo-Hyginus, Fabulae 151 (2ndC CE) – Trans. Grant.

His home was the far-west 'red island' of Erytheia in the mystical Hesperides (equivalent by name and association with the 'Arthurian' Avalon, and Irish Emain Abhlach), no doubt the reason his cattle also had coats the colour of the setting sun – the predominant colour of the flowers in Atlantic Europe after the Summer Equinox and also, notably, the colour of the running blood of the dead… He was once allegedly defeated by Hercules, who stole his cows. The constellations Orion (the 'stick-waver') and Boötes (the 'cowherd') might even be considered cosmic aspects of the legend behind Geryon, on account of the location of his myth – at the boundary of the Otherworld… the heavens near to that great nourishing sky-river, the Milky Way. The 'cattle' of Geryon are a motif for the spirits of the dead, like Aristophanes 'Frogs' and 'Birds' and Hercules taking of them is an expression of the role of the psychopompic gods: Manannan, Dionysus, Hermes/Mercury etc.

The Hesperides:

The mythical garden of the Hesperides lay somewhere in the mythological west – either beyond the Atlas mountains and Libya (home of the setting winter sun) or further out beyond the Atlantic ocean at 'Okeanos' far shore' (summer sunset), depending on the accounts. It was the site of goddess Hera's magical apple tree, whose golden fruit imparted divine knowledge (or chaos and warfare when placed in the hands of Eris!), and the three nymphs known as the 'Hesperides' were its guardians. It features in the myths of Perseus (the nymphs tell him where to find Medusa) and of Heracles (who steals the apples). These nymphs were supposed by some sources to be the daughters of Hesperus – personification of the 'evening star' (Venus) known as 'Hesperus' to the Greeks ('Vesper' to the Romans). Venus, being close to the sun, and relatively close to Earth often appears in the sun's train ('evening star') or vanguard ('morning star') as it traverses the ecliptic path. The Greeks, of course, named the planet Venus after Plato's muse Aphrodite.

Not trusting the Hesperides with her precious apples, Hera (a notoriously jealous sort of person) is supposed to have set the dragon Ladon to guard it, and he coils around the base of the apple tree's trunk. This is somewhat redolent of the Norse myth of the Midgard serpent coiled around the world tree, and the constellation Draco was said by Hyginus ancient account of the constellations to represent Ladon.

The exact 'identity' of the 'Island of the Hesperides' itself is somewhat mysterious – is it Ogygia or Erytheia? Or somewhere else, even? Erytheia is sometimes given as the name of one of the Hesperides, so this may link to Geryon and his herd of red cows. Conceptually, of course, this does not matter – the 'island' has no corporal existence, but an important spiritual one. The apples were a bridal gift of Gaia (the Earth) to Hera. The Irish and British also had a legend of an 'Isle of Apples' – Avalon and Emain Abhlach.

Hercules eyes up Hera's 'bridal gift' - perhaps the Hesperides are a tripliform expression of Zeus' wife?...

Hercules eyes up Hera's 'bridal gift' - perhaps the Hesperides are a tripliform expression of Zeus' wife?... The imagery is somewhat phallic!

The location of the Titans and their monstrous offspring at the far reach of Okeanos in ancient European mythology made them occupy the liminal 'crossing place' between the mundane world and the heavens. It is a place simultaneously distant in both space and time, ruled over by its Titan king, Cronus, whose 'star' (the planet Saturn) takes so long to traverse its ponderous path (as if an old Boddagh of a man) when compared to our nearer planets. If this 'crossing place' seemed distant and somehow unobtainable except through an extreme journey and a trial of nerve, the spiritual realm of the heavens on the other side was paradoxically immanent and of the 'here and now'. The meaning of this 'crossing over' point and a belief that the traffic here was bidirectional became a feature of the ancient initiatory mystery cults of Eleusis and the 'Orphic' mysteries and was a key part of the mythology of the barbarians of Atlantic Europe, preserved in their own rich traditions…

 

The Evil Eye in ancient Atlantic Europe, ‘101’.

The eye was once considered the one organ which could express the divine light of the soul. In the ancient world a perfected soul was believed to reside in the heavens as a star...

The eye was once considered the one organ which could express the divine light of the soul. In the ancient world a perfected soul was believed to reside in the heavens as a star…

The eye is a curious organ.

As well as receiving light, it appears at times to emit it also. This can be illustrated by the way that nocturnal predators’ eyes appear to glow (actually from reflected light), but there is another ‘light’ of the eye: that which, curiously, seems to disappear from it at the moment of death. This is the ‘spark’ or ‘twinkle’ of the eye whose intensity and quality we perceive to enhance and alter when we laugh, flirt or are excited to enthusiasm or anger. This phenomenon perhaps explained the theory of vision common to the ancient world – that known as the theory of ‘extromission’.

Extromission theory believed that the eye emitted light. Light itself was believed in ancient times to be a higher emanation of the philosopical element of fire, and to the ancient peoples it took two forms for which the Latin words ‘Lumen’ and ‘Lux/Lucis’ came into use. Lumen was mundane light – that emitted by candles, or the sunlight coming through windows and was closest to ‘elemental’ Fire. Lux however represented light in its higher spiritual or intellectual form – the divine light, the light of spiritual and philosophical illumination. Plato explains this in his account of the creation of human bodies from the Dialogue of Timaeus:

“…And so in the vessel of the head, they first of all put a face in which they inserted organs to minister in all things to the providence of the soul, and they appointed this part, which has authority, to be by nature the part which is in front. And of the organs they first contrived the eyes to give light, and the principle according to which they were inserted was as follows: So much of fire as would not burn, but gave a gentle light, they formed into a substance akin to the light of every-day life; and the pure fire which is within us and related thereto they made to flow through the eyes in a stream smooth and dense, compressing the whole eye, and especially the centre part, so that it kept out everything of a coarser nature, and allowed to pass only this pure element. When the light of day surrounds the stream of vision, then like falls upon like, and they coalesce, and one body is formed by natural affinity in the line of vision, wherever the light that falls from within meets with an external object. And the whole stream of vision, being similarly affected in virtue of similarity, diffuses the motions of what it touches or what touches it over the whole body, until they reach the soul, causing that perception which we call sight. But when night comes on and the external and kindred fire departs, then the stream of vision is cut off; for going forth to an unlike element it is changed and extinguished, being no longer of one nature with the surrounding atmosphere which is now deprived of fire: and so the eye no longer sees, and we feel disposed to sleep. For when the eyelids, which the gods invented for the preservation of sight, are closed, they keep in the internal fire; and the power of the fire diffuses and equalises the inward motions; when they are equalised, there is rest, and when the rest is profound, sleep comes over us scarce disturbed by dreams; but where the greater motions still remain, of whatever nature and in whatever locality, they engender corresponding visions in dreams, which are remembered by us when we are awake and in the external world. And now there is no longer any difficulty in understanding the creation of images in mirrors and all smooth and bright surfaces. For from the communion of the internal and external fires, and again from the union of them and their numerous transformations when they meet in the mirror, all these appearances of necessity arise, when the fire from the face coalesces with the fire from the eye on the bright and smooth surface. And right appears left and left right, because the visual rays come into contact with the rays emitted by the object in a manner contrary to the usual mode of meeting; but the right appears right, and the left left, when the position of one of the two concurring lights is reversed; and this happens when the mirror is concave and its smooth surface repels the right stream of vision to the left side, and the left to the right. Or if the mirror be turned vertically, then the concavity makes the countenance appear to be all upside down, and the lower rays are driven upwards and the upper downwards…” Plato – Timaeus 4thC BCE

It is evident from this that Plato considered the pupil of the eye a ‘filter’ to remove the Lumen element of light so that the meaning (information) conveyed in the Lux could be made available for the soul to consider! He considered vision and sensation an interaction between emanations of the soul and emanations of the universe. The Greek word for soul, mind, spirit and consciousness is  ψυχή – ‘psyche‘. The 5thC BCE playwright-‘philosopher’, Epicharmus of Kos, is quoted as saying “It is the psyche that sees, it is the psyche that hears, all the rest is deaf and blind”.

As an organ believed capable of emanation, not just reception, it is of no surprise that beliefs developed suggesting that the gaze of the eye can cause harm. Humans are acutely adjusted to the significance of the manner in which others look at them – a look can convey love, contempt, and any one of a number of other emotions or communications. Aside from the reaction of the perceiver of a gaze, the active principle of light extromission believed in by the ancient Greeks and others allowed that the eye emitted a spiritual force, and if this was evilly intended it would interact with that which it perceived in a harmful way. The most famous mythological account of a harmful gaze was that of the Gorgon – Medusa – whose gaze turned men to stone…

Perseus presents the head of Medousa to an obviously jealous Athena (Aine). Note there are only two snakes protruding from the Gorgon's head...

Perseus presents the head of Medousa to pleased-looking (jealous?) Athena. Note there are only four snakes protruding from the Gorgon’s head – the topmost two resemble horns…

That the gaze of Medusa could turn men to stone was a paradoxical inversion of the eye’s connection to light and thus the philosophical ‘element’ of fire. As Plato expressed it, fire and earth (of which stone was an expression) were the principle diametrically opposed elements of creation, and air and water were those which linked the two fundamental elements in a fourfold system. In Empedocles’ reckoning, the root-element Earth would correspond closest to the consolidating principle of ‘Love’ and Fire to the dissipating principle he called ‘Strife’ – the two contesting forces ascribed to the universe. Medusa’s gaze of stone, rather than light was perhaps a feminine idea of ancient established solidity. The flashing fiery gaze of love was the daimon that inspired the Trojan War, at the advent of Greek (and Roman) oral history’s ‘time of memory’. Being in love might be more dangerous than the stare of Medusa! Plato’s dialogue ‘Symposium‘ examines this theme in more detail.  Lizards and snakes, being considered ‘cold and dry’ by the ancient elemental reckoning, were  linked to the element of Earth and the cold distant chthonic and oceanic realms – the legendary Basilisk, like the snake, could seemingly transfix its prey (‘turn to stone’) with its unblinking stare. Legends are circumlocutive expressions of higher truths and maps of the heavens, as well as good stories…

Yet another European mythological figure with a ‘dangerous eye’ is from the Irish ‘Mythological Cycle’ medieval texts: Balor of the Fomorians, the probable inspiration for Tolkein’s Sauron, whose name also elicits something of the scaly-haired Medusa, or perhaps the legendary Basilisk. The legendary Irish ‘Fomorians‘ were – akin to the Greek Titanes (of whom Medusa was one) – considered a race of giants associated with the sea. They, like the Titans, probably haunted the ancient shores of furthest Okeanos (perhaps even as far as Tory Island!): far away in time and space in the ‘time before memory’…

From the 6thC CE, the western Christian church increasingly began to classify for its adherents the ‘sins’ which it believed were the spiritual errors that led its followers away from God: These were “superbia, avaritia, invidia, ira, luxuria, gula & pigritia” – the ‘seven deadly sins’ of pride, avarice, envy, wrath, lust, gluttony, and sloth. Of these, the majority were deemed ‘sins of the flesh’ or ‘material sins’. However, two were ‘sins of the soul’, namely envy and pride.

   Sins of the Soul were therefore deemed to be those which occupied a spiritual dimension and affected the world in spiritual ways. Envy (Latin: Invidia – ‘in vision’) corresponds exactly to the power known as the Evil Eye. By the ancient extromsission theory of vision the light of the soul illuminated what it perceived as a ‘ray’, and an evil soul would therefore have a negative invidious influence upon what it perceived. Likewise, the common belief that spiritual beings operated in spiritual ways is the foundation for the belief in old Atlantic Europe that ‘fairies’ envied the goods and children of people and wished to spirit them away… The supposed sin of the adversarial Christian spirit called ‘Satan’ or ‘Lucifer’ and his troop of rebel angels was that of pride.

The ‘Evil Eye’ belief in the Gaelic provinces of Ireland, Scotland and the Isle of Man remained important until the late 19th century. It evolved (perhaps as a result of widespread ‘witchcraft’ paranoias of the 16th-18th centuries) to engender two forms: The first (and oldest) belief was that it was a passive force derived from latent human foibles of jealousy (innate sinfulness). The more sinister form of the belief was that which believed the ‘Bad Eye’ to be the actual mode of witchcraft by which magical/spiritual harm could be done by a marginal and jealous socially-disempowered person. In Gaelic areas, there are as many records of belief in the possible abduction of vital forces by fairies as there were by supposed ‘witches’ or even by jealous neighbours. This may be a main reason why there were so few reports of judicial or popular murder of people for ‘witchcraft’ or ‘sorcery’: The alleged ‘perpetrators’ were generally not believed prosecutable in court on account of their lack of corporeality, and/or could not be ascribed the criminal concept of mens rea.

The Gaelic ‘Evil Eye’ belief manifested to observers between the 16th and 20th centuries as the apparent desire by people to offer a blessing on any thing which they had expressed admiration of. People feared that they might passively or unintentionally cause harm. They also obviously feared that their admiration might invite blame if something went wrong. The fact that people who own something that invites envy are prone to that other ‘spiritual sin’ of pride compounds the social aspects of the belief. Ontologically, the message is ‘pride comes before a fall’, or before a loss. The proud are envied, and the envy is ultimately a force which opposes them. Morally, this suggests that modest-living and modest-speaking is the ideal which invites the least trouble in life… This ideal was to become an important cultural shibboleth of many old Atlantic European subsistence cultures, now fallen victim to certain malign aspects of modernity.